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Monday 06.03.2000

06.03 Dell ad

The DELL ad-banner is online again! So let´s klick! If you don´t know what it´s all about... check news from the Friday 03.03

ThanX :)


06.03 Dell Interview

Voodooextreme made an interview with DELL´s Brian Zucker about the new DELL 64MB GeForce card:

VE: For those of us who aren't in the Know, what makes your GeForce 256 DDR card different from everyone else's?

BZ: We worked with NVidia from start to finish on the GeForce board design. We have a large team of video engineers who spent time with NVidia going through schematics and design details, again focusing on quality and reliability as well as performance and feature set. This final product became the NVidia reference design which was then shipped out to all of NVidia's other customers. We take that reference design and have it manufactured under our supervision and then tested on actual Dell PCs at the end of the video card production line. Others might rely on third parties to do the work for them. This is the reason that there is no other brand name attached to our card. It is a pure NVidia and Dell co-design. We benefit from being ahead of everyone else in the development process as you can see by our first-to-market effort with the 64MB DDR version of the card.

You can read the whole interview here.


06.03 GeForce Tweak

Owners of Creative Annihilator GeForce cards can download a new Version of the GeForce (Annihilator) Tweaker v1.1 here.


06.03 Power VR3

The german site Wolle´s Techlab brought us two photos of the new Kryo Power VR3 Chip from CeBIT. They say this card is faster than GeForce in Q3!


06.03 Super 1 Karting Demo

Midas Interactive released a demo of Super 1 Karting. It allows you to race three laps on a small cart course:

click to enlarge click to enlarge click to enlarge click to enlarge

click to enlarge

The screenshot were made with a GeForce in 800x600 with max. details.

You can grap the 21,9 MB demo here: Fileleech - Fileplanet


 

Saturday 04.03.2000

04.03 Webwide

Graphics card reviews:
Diamond Viper II - Cole 3D
Winfast S320II Pro - Digital Clips
ATi Rage Fury MAXX - Gamecenter


04.03 New TurboGL

Matrox released a new version of TurboGL for G400 cards. This is an optimized OpenGL drivers for a list of OpenGL games. New in version 1.3:

- Added support for Tribes.
- Added support for TreadMarks.

Download: G400 TurboGL v1.3


04.03 New Voodoo3 drivers

3dfx released new Voodoo3 Beta driver. The new betas are version v1.04.04 Beta:

  1. Fixed Midtown Madness crashes out during races
  2. Fixed exiting Glide Unreal

Download: 3dfx V3 v1.04.04 Beta


04.03 DELL Banner (2)

Due to a missunderstanding between NVIDIA and DELL the banner will be relaunched on monday.... stay tuned!


 

Friday 03.03.2000

03.03 NV 15 rumors

The Register has new rumors about the GeForce successor  NV15:

Here are the NV15's key features. It will have a 135MHz 3D core, 333MHz memory clock (obviously DDR), transfom and lighting set-up and rendering, a 256-bit rendering engine, a 540 million pixels per secound fill rate, and support up to 128MB RAM. In addition to T&L, the NV15 will offer a new feature called clipping.

More about that here.


03.03 The DELL Ad

It´s normaly absolutely not my style to make some comments on banners on the site but I think this is something you may also make profit of. DELL now sells its GeForce Pro cards with 64MB DDR Ram in its new DELL Dimension B systems and advertises them together with NVIDIA. There´s a good chance to reveive some GeForce cards if klickrates are high enough - so we could start some nice give aways here! :)


 

Thursday 02.03.2000

02.03 Webwide

DFI PC64 I820 Mainboard Review - Active Hardware
ASUS V6800 Deluxe Review - Firingsquad
Allegiance Review - RIVA 3D
Home Network Configurations - 3D Wars
Everglide Gianta Mousepad - Systemlogic


02.03 Comanche-Hokum Preview

Combatsim shows a preview of the helicopter simulation Comanche-Hokum.

ThanX to Combatsim

You can see on the screenshot that the game uses very detailed polygon models. HW. Transformation and Lightning is supported by the 3D engine:

Indeed the game will incorporate some of the new Transform and Lighting effects that are offered by new chipsets like the GeForce. Resolutions from 640x480 up to 1600x1200 are supported.

More about that in the Preview: RAH-66 Comanche Versus Ka-52 Hokum


02.03 New drivers

More new released drivers:

S3:
Savage 4 version 395 - Win2000
Stealth III 540 v8.30.17 - Win2000

ASUS:
V3400/3800/6x00 Windows 2000

Leadtek:
Leadtek GeForce 256

Creative:
New W98 drivers for Graphics Blaster RIVA TNT, 3D Blaster RIVA TNT2 3D Blaster RIVA TNT2 Ultra Graphics Blaster RIVA TNT2 Value (32Mb) 3D Blaster GeForce/3D Blaster GeForce Pro


02.03 NVIDIA und S3TC

Bjorn 3D reports about some new (still secret) NVIDIA Detonator drivers with S3TC support in OpenGL. The drivers would be Version v5.08. S3TC allows the massive use of high-res textures and also reduces the amount of texture data the card has to handle. Numbers can be seen at Bjorn: GeForce OpenGL with S3TC in Q3A


02.03 More CeBIT 2000 reports

3D Hardware
Guru 3D
Anandtech


02.03 New GeForce FAQ

nV News reports that Christopher Hill made an update of his great GeForce FAQ: GeForce FAQ


02.03 Hercules is back

Guillemot relaunched the Hercules website. They start with new Windows NT4 and 2000 drivers for the 3D Prophet DDR-DVI: 3D Prophet DVI drivers


02.03 Glide Wrapper

Glideunderground released a new Version of the Glide Wrapper OpenGLide. OpenGLide allows all owners of a OpenGL capable card to play 3dfx Glide games. This is new in the latest release:

  • Myth : The Fallen Lords now works under wrapper
  • Many bugs have been fixed
  • Faster

You can download it on the mainpage of Glideunderground


 

Wednessday 01.03.2000

01.03 X-Tension Demo

Egosoft offers a selfrunning demo to the soon coming extension pack called X-Tension for the game X-Beyond The Frontier:

click to enlarge click to enlarge click to enlarge click to enlarge

Klicken zum vergrößern

The screenshots were made on a GeForce at 800x600 with highest in-game quality settings. If you´ve still not seen any differences between 16Bit and 32Bit rendering you should try this demo and look on effects like the fog (in the first screenshot).

The Demo also offers Motion Blur. At the moment this does only work with Matrox cards. The Egosoft developers said the following in the XBTF Forum:

You don´t need a T-Buffer at all to make Motion Blur. The method that we use can be done with small effort also on older cards, IF the driver supports some blitt operations that we use. An example for a card that can do this is the Matrox G400.

NVIDIA people told us that their hardware should also be able to show this. So they hopefully take a look on the demo and release these blit operations in their TNT and GeForce drivers. This shouldn´t be a big problem..... The only cards which will definately not run with these effects are the older Voodoo cards (because of its separated memory interface)

Free Translation from German language!

You can download the 12,5 MB Demo here: Fileleech - Fileplanet


01.03 ATi News

ATi released ther german lanhuage pressrelease of thier new ATI S1-370 TL mainboard today so I also post the english Version here:

Transform & Lighting, 32-bit color for the low cost PC platform Among the many amazing features of the ATI's S1-370 TL chipset is its support for transform and lighting technology, usually reserved for high-end graphics subsystems and add-in boards. T&L is one of the major elements required for next generation game titles and other applications to provide totally immersive and realistic environments with life-like characters that look and move like human figures.

With a through-put of 12.5 million polygons per second, four pixels per clock and greater than 330 million textured pixels/sec, ATI's S1-370 TL chipset delivers fast and realistic game performance. Major 3D features include accelerated floating point geometry; texture co-ordinate transformation clipping; perspective projection; accelerated specular, diffuse and ambient lighting; perspective-correct trilinear-filtered MIP-mapped textures; alpha blending; exponential pixel fog; depth and stencil buffering and anti-aliasing.

You can read the whole pressrelease here.


 

Tuesday 29.02.2000

29.02 CeBIT 2000 Report

RIVA Station was 3 days on the worlds largest computershow CeBIT. I took a closer look on the newest products in 3D entertainement:

CeBit 2000 Report

RIVA Station CeBIT 2000 Report


29.02 New Voodoo3 Beta drivers

3dfx released new Beta drivers for their Voodoo 3 2000/3000 series. Download: Voodoo3 drivers v1.04.01 Beta


29.02 New rumors about NV11 and NV15

The site K-Bench says that they got hands on specs of NVIDIA´s GeForce successor NV11 and NV15:

According to the close source of Nvidia, NV15 is going to be 3 times faster than current GeForce256(NV10)

The source told us that NV11 is at least 1.5 x faster than NV10 and it is targeted at budget customer solutions against NV15. NV11 has 2 texel/pixel, 2 pixel/clock rendering pipeline structure and supports both SDR & DDR SDRAMs. Memory clock of SDR SDRAM version of NV11 will be 166MHz. As an option, NV11 card with additional DAC can do dual display like G400's DH. In this case, primary displays at 2048x1536 @60MHz, secondary displays at 1600x1200 @100 is feasible.

NV15 will be 3 times faster than GeForce256 with 400MHz of DDR SDRAM. It has 2 texel/pixel, 4 pixel/clock rendering pipeline structure and supports 720P HDTV. NV15 can be configured with SCA(Scalable Cooperative Architecture) that 1 AGP + 1 Virtual AGP(PCI) can be set. 90 frames / second at 2048 x 1536 x 32bit color is expected, the source said. This chip will be manufactured with 0.18 micron process and will be available in late spring. High-end version of NV15, NV15GL will be released also. NV15GL card will have 128MB of DDR SDRAM(400MHz) and uses AGP Pro 4x interface.


29.02 New NVIDIA Techdemo

NVIDIA released a new technology demo on their white paper sites that demonstrates the use of shadow maps. The files are with source code included:

This demonstrates the technique of shadow mapping, which uses a depth buffer from the light's point of view. This technique accurately shadows the objects and automatically handles self-shadowing

Download



News archives - more February News

Copyright: RIVA Station 1999 - Lars Weinand
No Copy without Permission!