| 31.05 - V3800 Preview |
| Bei FullOn3D gibt es ein Preview der ASUS V3800 Deluce (TNT2 ULTRA) im vergleich mit TNT und ATi Rage 128 auf einem K6-III 450 und Celeron300a@450: ASUS V3800 preview |
| 31.05 - NFS High Stakes Auflösung |
| Von Kohli kommt der Hinweis
wie man in Need For Speed: High Stakes die Auflösung verstellen kann. Im Regrstry Key
[HKEY_LOCAL_MACHINE\Software\Electronic Arts\Need For Speed High Stakes Demo] den Wert
"Thrash Resolution"="800x600" setzen. Mit einer TNT2 hat es bei mir
nicht geklappt, aber vieleicht habt ihr mehr Glück..... hoffentlich schafft es EA
wenigstens beim vierten Teil eine ordentliche Grafikkarteneinstellung zu implementieren
:-) Update: Es scheint das dies überhauptnicht funktioniert - also am besten vergessen! |
| 31.05 - ASUS DVD Player |
Wie ELSA bietet ASUS in kürze einen eigenen DVD Player an: ab ca. Mitte Juni wird die ASUS DVD Player Software zum Preis von DM 34,80 verfügbar sein. Die Software wird ausschließlich als Add-on zu den ASUS Grafikkarten V3400 und V3800 verkauft. |
| 31.05 - Bildvergleich: TNT2 vs. Voodoo3 |
| RIVA 3D hat einen Bildvergleich zwischen NVIDIA TNT2 und Voodoo3 in dem Spiel Drakan gemacht. Die Unterschiede sind marginal und sind eher in der Farbintesität zu suchen: Drakan Screenshot Comparsion |
| 29.05 - Demo |
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| 29.05 - Unirefresh v1.3 |
| Es gibt eine neue Version des Freeware Tools Unirefresh. Damit kann man Bildwiederholraten unter MS-Dos für Grafikkarten mit VESA VBE 3.0 Support einstellen: Unirefresh Homepage |
| 29.05 - Drakan Demo |
| Psygnosis hat eine Demo zu dem
kommenen Spiel Drakan veröffentlicht. Planetriva zeigt eine Reihe
von TNT2 Screenshots: Das rund 60MB grosse Demo gibt es bei 3DFiles. |
| 29.05 - Creative Interview |
| Auf TNT2.NET gibt es ein Interview mit Jim
Carlton, Senior Brand Manager bei Creative: Riva has allowed their vendors to independently clock their TNT2 processors. What core/memory speed is this card running at? We will ship the board with a 150/183 configuration. Id like to give a little background on that so you understand why. Basically, when you used to overclock cards on the PCI bus, all you had to worry about was dissipating heat from the card, because there was plenty of power on the card. If you look at overclocking a CPU, one of the things you have to do to really push the CPU is increase the voltage on the Slot 0. The reason for that is, if you want it to go faster, youre going to have to give it more current. Its just basic physics. The AGP port has a much smaller power pool, basically. Its 3.3 volts, and its a much lower total overall current than the PCI bus. We did a good deal of research finding out where to clock, because everyone wants to have the highest clock out of the box. What we found was, everybody was shooting for the 175/200 kind of thing they thought that one was going to be the right one to go to, and thats the one we were looking at. We found a disturbing number of failures in our testing not on the card side, but on the motherboard side, in terms of not having enough power to get to 175. We went through this over and over trying to find the right frequency mix. What we figured out was, it was so system dependent how good is your motherboard? How good is your power supply? How good is the AGP implementation? How much contact you are getting in fingers of the slot there are just so many things that impact it, that we decided to ship it at 150/183, provide [the customer] with an overclocking utility for both core and memory, and let them tune it for the performance that they can have in their system. Das komplette Interview gibt es hier. |
| 29.05 - 3Sfx verklagt NVIDIA und Real3D |
| Wie schon damals beim Start
des TNT hat 3Dfx nun wieder eine Anklage eingereicht. Es geht um eine angebliche
Patentverletzung bei "Level of Detail Texture Filtering with Dithering and
Mipmaps" 3dfx Interactive earlier this week filed separate patent-infringement lawsuits against nVidia Corp. and Real 3D Inc. The suits both concern what 3dfx claims is infringement over its patent #5,831,624, entitled "Level of Detail Texture Filtering with Dithering and Mipmaps." The patent was filed on April 30, 1996, and granted on November 3, 1998. According to Bruce Busby, 3dfxs director of intellectual property, the patent enables the dithering between two levels of detail, and gives "the look of trilinear filtering without doing a multitexturing pass." While not able to comment directly on the litigation and 3dfxs chance of success, Busby indicated that a company legally cant file such a case without a solid basis for filing, which Busby noted is covered by "Rule 11." Busby continued by stating that there are no planned court dates for the cases at present, but theres a likelihood that these suits will be joined to the existing suits 3dfx is involved in with Real 3D and nVidia; this suit is filed as a countersuit to Real 3Ds previously filed case. Michael Howse, 3dfxs senior vice president of marketing, added that the company has a "duty to fight for intellectual properties." With the number of companies involved in one-upping each other for improving computer graphics, its not likely that this will be the last such suit filed over proprietary technology. |
| 28.05 - NVIDIA übersteigt 10Millionen |
| SANTA CLARA, CA MAY 27,
1999 NVIDIA Corporation (NASDAQ: NVDA) announced today that it has shipped
over 10 million mainstream 3D graphics processors into the PC market. NVIDIA's
award-winning graphics products are used by the PC industry's leading computer
manufacturers, including: Compaq, CompUSA, Dell Computer, Fujitsu, Gateway, Hewlett
Packard, IBM, Micron, NEC Corporation and NEC CSD. In addition to the worlds leading
PC OEMs, NVIDIAs 3D processors also drive leading graphics accelerators from add-in
card manufacturers worldwide, including: A-Open, Asustek, Canopus, Creative Technology,
Diamond Multimedia, ELSA, Gainward, Gigabyte, Guillemot, Hercules, Leadtek, Mirostar,
Prolink and Yuan Yuan. "Our research indicates NVIDIAs 128-bit architecture dominates the performance category with 44 percent market share," said Dr. Jon Peddie, president of Jon Peddie Associates (Tiburon, CA) the leading market research firm tracking digital media. "Our data indicates that NVIDIA has one of the highest average growth rates at 65%, and has shipped more 128-bit 3D processors than the rest of the industry combined." "NVIDIAs first-class architectural and silicon engineering expertise has delivered the industrys most decorated families of performance-leading graphics processors to the PC market for 4 consecutive seasons," said Jen-Hsun Huang, president and CEO at NVIDIA. "By executing on-time and capturing more market share quarter-to-quarter, NVIDIA is now one of the fastest growing semiconductor company in history." |
| 28.05 - Misc Stuff |
| High End
CPU´s in 2000 - Aceshardware Act Labs Force RS Wheel - Gamewire Sondblaster Live Review - AbsolutePC Editorial on the replay value of games - Gamewire KDS VS-195 0.26mm 19" monitor - CPU Review Hidden & Dangerous Preview - 3D Gaming 2. Teil des TNT2 vs. Voodoo3 Tests - Hardwareguru |
| 27.05 - NVIDIA TNT2 - What can it do for ya?- Übersetzung |
|
Die Englische Übersetzung des Artikels ist (endlich) fertig. Änderungen zum Deutschsprachigen Artikel sind nur 2 Bilder die die Unterschiede im Kartendeseign von AGP2x zu AGP 4x zeigen:
Mehr Informationen über AGP ist hier zu finden. |
| 26.05 - Borsti in 3D |
|
Besitzer einer ELSA 3D Revelator können sich
aus jedem Spiel 3D Screenshots machen. Dabei werden die Bilder für das Rechte und Linke
Auge nebeneinander in einer Bitmap abgespeichert. Der ELSA 3D Viewer zeigt diese Bilder
dann wieder zusammen mit der Shutter Brille als räumliches Bild. Genause wie im Spiel
kann man aber auch die Kamera in einem Raytracer verschieben, und so den Augenabstand
simulieren. So kommt mein Mascot richtig heftig aus dem Monitor heraus...aber vorsicht, es
Beißt! :-) |
| 26.05 - Q2 > Q3 Map Converter |
| Auf The Tech Zone gibt es einen Programm, das die Q2 dm1-Map nach Q3 konvertiert. Das gibt eine weitere spielbare Map für Q3! |
| 26.05 - Demo |
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| 26.05 - VBEHZ v1.5 |
| Von VBEHZ ist eine neue Version erhältlich. VBEHZ ermöglicht das Einstellen der Bildwiederholrate unter MS-DOS mit Grafikkarten die VBE 3.0 Unterstützen: VBEHZ Homepage |
| 26.05 - Barrage of Boards |
| Auf Combatsim gibt es einen Artikel über aktuelle 3D Grafikkarten, mit deren Vor- und Nachteilen: Barrage of Boards |
| 26.05 - ASUS V3400 Treiber |
| ASUS hat eine neue Win9x Treiber für die ASUS AGP-V3400TNT fertiggestellt. Die neuen Treiber haben die Versionsnummer v2.17: ASUS V3400TNT Treiber |
| 25.05 - Deux Ex Screenshots |
| Planetriva zeigt eine Reihe
beeindruckender Screenshots von Deux Ex Weitere Shots hier. |
| 25.05 - Linux 3D Support Petition |
| Vidar Hoel hat eine Unterschriftenaktion gestartet um Linux 3D Support für TNT/TNT2 zu erreichen: NVIDIA Linux Support |
| 25.05 - Diamond Viper V770 ULTRA |
| Von David (Gameszone) bekome ich dieses Bild der
Diamond Viper V770 ULTRA zugeschickt.
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| 25.05 - Misc Stuff |
| ELSA Winner
II Review - FullOn3D Win a RIVA TNT2 - Computer Graphics Cafe Hook makes Funny - Voodooextreme Update id Q3 Benchmarks - id (Celeron 400 Ergebnisse mit TNT2 ULTRA) DLink DFE-530TX Review (Netzwerkkarte) - CPUReview ELSA 3D Revelator - Tech-Junkie |
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