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    22.07 - Diamond V770 Ultra Info
A bit ago I fired a small news with the startup codes of NVIDIA TNT(2) cards:
 

Card

Vendor ID Device ID
RIVA TNT 10DE 0020
RIVA TNT2 10DE 0028
RIVA TNT2 ULTRA 10DE 0029

VANTA

10DE 002C

RIVA TNT2 Model 64

10DE 002D
RIVA 128 12D2 0018
RIVA 128ZX 12D2 0018
Voodoo3 3000 121A 0005

With this you can see very quick what chip you really have. This is to see if it´s an Ultra (0029) or a 'normal' (0028) TNT2. But the Diamond Viper V770 Ultra shows up 0028 at startup. Does´nt matter because they are real Ultras but Mike of Viper3D fired a mail about that to Diamond support and here´s the answer:

Ah, an interesting question! But no need to worry. The info you have been watching is either incorrect or simply incomplete (Nope :-)). Here's the scoop: Here's how one particular Diamond Viper V770 Ultra might appear in the Windows Registry:

VEN_10DE&DEV_0028&SUBSYS_4A061092&REV... (etc.)

- the 10DE stands for nVidia, the chip maker
- the 0028 simply means TnT2, regardless of whether or not it's the standard or Ultra version
- 5A00 is the Subvendor ID (SVID), in this case it's an Ultra board
- and the last number, 1092, means Diamond.

I hope that answers your questions and clarifies your wonders.

Nope... it doesn´t :-) Take a look in the NVAGP.INF file of the NVIDIA refrence drivers. There you can find the nunbers listed by chips:
NVIDIA&DEV_0028.DeviceDesc="NVIDIA RIVA TNT2"
NVIDIA&DEV_0029.DeviceDesc="NVIDIA RIVA TNT2 Ultra"

So the answer of the Diamond support still doesn´t give a good answer why diamond displays 0028 for its V770U.

    22.07 - new Voodoo3 drivers
3Dfx released new drivers for their Voodoo3 series cards. New are options for alpha blending and video display quality (rendered image). A list if the new features can be found here.

Download (5MB): 3DFiles - Voodooextreme - HotHardware (The file can´t be found on the 3Dfx HP yet)

    21.07 - Permedia3 Benchmarks
PC Paradox made a couple of Benchmarks with 3DLabs Permedia 3. The results are interresting but not very special.
    21.07 - NVIDIA and SGI alliance
NVIDIA and SGI announced in a pressrelease that they came together for a strategic alliance.

MOUNTAIN VIEW, Calif., July 20 /PRNewswire/ -- SGI (NYSE: SGI - news) and NVIDIA Corporation (Nasdaq: NVDA - news) today announced the creation of a broad strategic alliance to collaborate on future graphics technologies. As part of the agreement, SGI has dismissed its patent infringement suit against NVIDIA and NVIDIA has licensed SGI's enabling 3D graphics patent portfolio. As part of the alliance, SGI has licensed NVIDIA's patent portfolio. Further terms of the agreement were not disclosed.

Comment: This makes it more hard for 3Dfx to find a geometry processor for the Voodoo3 successor.

    21.07 - Q3 Test v1.07
ID released a new version of Q3Test (Win32). Here are the news of v1.07:
  • team follow1 <- follow player 1 as a spectator
  • team follow2 <- follow player 2 as a spectator
  • team scoreboard <- be a scoreboard
  • change "restart" to "map_restart"
  • team colorbars behind status
  • new icons for weapons and ammo
  • new light code
  • changed "stopdemo" to "stoprecord"
  • cg_simpleItems 1 now draws sprite items (significant speedup)
  • blood trails behind gibs
  • dynamic curve level of detail
  • devmap sets cheats 1, map sets cheats 0
  • skip all shell eject code when cg_brassTime 0
  • multiprocessor acceleration "r_smp 1"

Download: Update from v1.06 (1,7MB):
ftp://ftp4.gxp.de/pub/quake3/win32/q3test_106-07.exe
http://trehorn.splatterworld.de/q3test_win32_1_06-07.exe

Download Full (32MB):
ftp://ftp4.gxp.de/pub/quake3/win32/q3test_1_06.exe

More downloads on the 3DFiles Download page or at ID Mirrors

For LINUX Users there´s also a new version v1.07 available. More about that here.

    20.07 - HZ Tool v1.4
Stefan Berglind released a new version of his tool HZ Tool (Homepage). This software alows you to change the refreshrates of all display resolution with a few simple clicks.

Download: HZ Tool v1.4 (245 KB)

    20.07 - New Diamond drivers
New Diamond Viper V770 Win9X drivers can be found on the german Diamond Server. The new drivers are version 4.11.01.0402, rel. 1.03 (0699). No new files available for V550 yet.

Download: German - English - French - Italian - Spanish (6,8MB)

    19.07 - 16MB vs 32MB
The Techzone made a comparsion between a 32MB Diamond Viper V770 and a 16MB variant of the card:

Again, there is no clear winner here. Both cards posted nearly the same scores across the board. The benefits of the extra 16 megs of ram shows at higher resolution and higher textures. The 32 meg Viper was slightly faster than the 16 meg Viper in high texture demos (Crusher and Quake 3) This might be due to the fact that I manage to overclock the memory of the 32 meg card higher.

Given the results I got, I don't see a reason to get a 32 meg Viper over a 16 meg one. The 16 meg Viper is every bit as fast as the 32 meg version when running today's games. While the 32 meg Viper has an advantage in higher texture games, the difference isn't enough to make up for the savings. Besides, if the game exceeds the memory requirements of the card, it can always texture out to AGP memory. Also if you really care about future games, you would be getting a Viper V770 Ultra.

Comment: The benchmarks I made in the Cardtest99 show that you can see a drop of the 16MB card (Guillemot Maxi Gamer Xentor with 16MB) in high truecolor resolutions. Here is not enough memory left to store textures at that resolution (even with tripple buffering) with 16MB. That´s the only reason for 32MB.

    19.07 - Big raffle!

Hier klicken zur Verlosung
Win prices for over DM 4000!

With the surpass of the 1.000.000 hits border RIVA Staion give away a couple of very attractive prices:

1 x 3Dfx Voodoo3 3000

1 x ASUS V3800 Ultra Deluxe
1 x ASUS CD-S500 CD-ROM

1x Creative 3D Blaster TNT2 Ultra
1 x 3D Blaster Savage 4

1 x Cyberdrive DVD Laufwerk

1 x Diamond Viper V770 Ultra
1 x Diamond SupraExpress 56E Memory Modem

1 x ELSA Erazor III Video
1 x ELSA Microlink ISDN USB

1x Guillemot Maxi Gamer Xentor

1 x Tekram DC390-U2W SCSI Controller
1 x Tekram DC395-UW SCSI Controller
1 x Tekram P6BX-A Slot1 BX Mainboard

20 x Softwareprices from the magacine PC Shopping

You can take part if you have a snail mail adress located in Germany (Sorry, it would be too expensive to make this international!). The raffle can be found here (german language): RIVA Station raffle.

    18.07 - 1.000.000 Hits!

RIVA Station passes over 1.000.000 Hits!

...at the end my counter could´nt manage the traffic. It showed the 1.000.000 eight times. Does´nt matter. I thank you for the screenshots. I´ll start a raffle with a lot of graphic cards and other hardware  to say thank you. (limited to Germany (sorry, but it would be too expensive for me to run it international))

    18.07 - ASUS Files/drivers
ASUS released a couple of new files. On the 'Released Enthusiast Level Graphics Card Driver' page of ASUS Taiwan you can find the final version of v1.91 Win9X drivers for the cards AGP-V3400 und AGP-V3800: ASUS driverspage

Additional files for ASUS cards can be found on the german ASUS FTP-Server:
- 389x208c.zip - WIN9X ASUS drivers for 3400/3800 v2.08
- 38nt208a.zip - WIN NT ASUS drivers for 3400/3800 v2.08
- twain101.zip -Twain-driver for VfW
- tweak202.zip - ASUS Tweak v2.02
- zxdrv9x.zip - something new for Riva 128/ZX ?
- zxntdrv.zip - something new for Riva 128/ZX ?

Special thanX to Bernhard who found the files!

    18.07 - Q3 Timedemo
The timedemo mode is fixed in the current version of Q3Test v1.06. You can run a benchmark by doing the following:

- Konsole öffnen (Key ^ (links neben 1))
- Timedemo 1
- demo q3testdemo1.dm3 oder demo q3testdemo2.dm3

    18.07 - 3DNow! Update
AMD made a big update to his gameslist with 3DNow support. You can find that list here.
    18.07 - TNT and Unreal
Epic´s Tim Sweeney made a large explanation on the Unreal Techpage that explains you what you have to do to get Unreal to work in Direct 3D with a TNT card. Here´s a bit:

Which brings us to...
Downloading drivers and patches is an unfortunate necessity in this industry. There are several reasons for this. One, Direct3D and OpenGL are at a pretty early stage of evolution on the PC compared to other drivers (for example, printer drivers are now very reliable and stable). So, there are a lot of features in the API's that aren't very well defined or well tested, and the API's and extensions are evolving very quickly. Two, hardware makers are under extreme market pressure to get their cards to market quickly, so they often end up rushing the drivers, and fixing them later. Three, there is tremendous variation among Direct3D and OpenGL games, so that a driver that performs bug-free under some games may have bugs revealed as soon as a new game ships.

These factors are unfortunate, especially for novice gamers who buy a new 3D game and have trouble getting it working. But they're not a sign of evil or incompetence among companies. When you combine the free, open nature of the PC hardware and software market with the incredibly rapid pace of 3D hardware innovation, you get a certain amount of chaos. This is why PC games are much less reliable than Playstation games, but also why PC's and games get better every few months. So, I see that as an acceptable tradeoff.

Responsibilities of Software and Hardware makers
Since software and hardware makers know their games and drivers are imperfect and will need to be patched, we have a responsibility to our customers. We are obligated to keep up with the latest innovations and incompatibilities.

This process isn't perfect. We've released a lot of Unreal patches, and made many improvements to the product -- and the patching process -- along the way. In the beginning, we released many separate sporadic hardware-specific patches as .zip files, and that made it hard for users to keep up with the proper complete version. Since then, we created the Unreal tech page to keep the community informed of patches and progress; we created our own installer/patcher to automate the process, and we have a private beta test team consisting of enthusiasts in the community to validate patches before they're released publicly. So we're always making a real effort to improve the ease-of-use

    18.07 - Q3Test v1.06 (Phase4)
AS announced, ID released t anew version of Q3Test yesterday. You can download the 33MB package here:

ftp://ftp.splatterworld.de/pub/quake3/idsoftware/win32/q3test_1_06.exe (Ger)

http://www.3dfiles.com/games/quake3arenapctest.shtml  
http://www.3dgamers.com/3daction/Games/quake3arena/q3test-win32.html  
ftp://ftp.cdrom.com/pub/idgames/idstuff/quake3/win32/q3test_1_06.exe  
ftp://ftp.barrysworld.com/Quake3/test/win32/q3test_1_06.exe  
http://www.quakecity.net/files.asp?dir=QUAKE3&file=Q3TEST_1_06.EXE ftp://ftp.stomped.com/pub/quake3/updates/win32/q3test_1_06.exe  
http://www.q3arena.net/files/q3test/q3test_1_06.shtml  
http://www.bluesnews.com/files/q3test/q3test_1_06.shtml  
http://www.clanworld.org/download/search.asp?searchstring=q3test_1_06.exe&autofile=yes  
ftp://ftp.warzone.com/pub/quake3/win32/q3test_1_06.exe  
ftp://qftp1.heat.net/pub/win32/q3test_1_06.exe  
ftp://ftp.q3arena.com/pub/q3arena/q3test/win32/q3test_1_06.exe  
ftp://ftp.golsyd.net.au/GolSyd-Public-FTP/quake3/win32/client/q3test_1_06.exe  
http://tux.telefragged.com/file.pl?filename=q3test_1_06.exe&dir=telefragged/quake3/win32/  
http://www3.sharkyextreme.com/games/glimpses/id/q3a/download.shtml  
ftp://nofadz.com/pub/nofadz/quake3/win32/q3test_1_06.exe  
ftp://quake3:quaker@gamersdepot.com/home/quake3/q3test_1_06.exe  

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