| 10.09 - Erazor III Pro Benchmarks |
| Close to the Ultra: First
benchmarks of the ELSA
Erazor III Pro with NVIDIA TNT2 Pro (143/166MHz). Testsystem is an intel Pentium III 500,
128MB Tekram P6BX-A (100MHz FSB). The clockrates of the other cards are 125/143 (EIII) and
150/183 (V3800U).
The card I´ve tested is a prototype card. The final Version will be equipped with 6ns SDRAM (video version) or SGRAM (normal version).
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| 09.09 - ALi Chipset with TNT2 onboard |
| Acer and NVIDIA announced a
cheap Slot1 chipset with TNT2 onboard for Celeron/PII/PIII Prozecessors: The Aladdin TNT2 merges ALi's proven Slot 1/Socket 370 Northbridge design and NVIDIA's award-winning RIVA TNT2(TM) 3D graphics core into a single integrated chip. The Aladdin TNT2 is the first integrated graphics chipset to deliver stunning graphics quality and performance to the value-conscious user. |
| 09.09 - High Polygon vs. AA |
| It is _the_ discussion in the
web today: What´s better? A high fillrate to generate effects like Anti-Aliasing, Depth
Cue etc. (3Dfx T-Buffer) or a higher polygon amount to increase complexity of objects and
scenes (NVIDIA/S3 T&L)? Pedro Silva used a raytracer to show what everybody should know: More complex objects look better. But I think you can´t give an answer at all. I think we´ll see scenes where an AA shot loks much better than without. But on the other side I think we´ll get a whole new atmosphere in games that use higher polygon objects. |
| 08.09 - Demo |
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| 08.09 - Unreal Tournament D3D |
| Mark Rein posted some
detials about Unreal Tournament and D3D Performance in theGT
Unreal Tournament Forum: All of the Unreal Engine licensees have access to a source code version of UT that has vastly improved D3D support. I know some developers (such as Legend) have already merged with that code. All the licensees will have access to the complete Unreal Tournament source code approximately the same time the games ships to stores. We are continuing to make improvements and fix bugs where D3D is concerned. We're also implementing DXTC which is the D3D equivalent (and uses the exact same texture format) as S3TC. This is so that cards like the GeForce256, the new ATI Rage 128 Pro card and others can access the compressed textures. So, do we have a S3TC compatible Texture compression in GeFirce? Is it by Software or HW support? |
| 07.09 - New Erazor III drivers |
| ELSA offers new Win9X drivers for the ELSA Erazor III. Version
4.11.01.0200-0029 - Support ERAZOR III Pro Download: ELSA Erazor III Treiber (4,3MB) |
| 07.09 - WinFast GeForce 256 |
| Hothardware reports some first details about the Leadtek GeForce card: WinFast GeForce 256 |
| 07.09 - Entech Updates |
| Entech Taiwan made some software
updates: Performance Tuner 1.00.13 - improves Savage4 support and Windows 2000 compatibilityMultiRes 1.13 - fixes up problems with mode change cancellations EnergySaver 1.07 - adds support for multiple Matrox and 3Dlabs cards under NT PowerStrip 2.50.08 - adds Voodoo3 color calibration support for video overlays, improves Windows 2000 compatibility and includes an updated monitor database |
| 06.09 - 3Dfx OpenGL ICD |