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    06.11 - ERAZOR III Treiber
ELSA hat neue Windows NT Treiber für die ELSA Erazor III mit TNT2 released. Die Treiber basieren auf den NVIDIA Referenztreibern v3.53 und bieten ein neues Setup mit Deinstallations Tool: ELSA Erazor III Windows NT Treiber (ThanX for the Mails! :-))
    06.11 - ASUS V6600 Infos
Voodooextreme hat Informationen zur 'Secret Weapon' von ASUS : V6600 Infos
    06.11 - 3D Winbench 2000
Ziff Davis hat den Benchmark 3D Winbech 2000 veröffentlicht:

New for 2000! 3D WinBench 2000 uses the new DirectX 7.0 interface, which means you get to see the benefits and the performance of hardware transformation and lighting up close and personal. Other highlights of the new version include a brand-new processor test suite and new quality tests for the latest innovations in 3D rendering.

3D WinBench 2000 measures the performance of a PC's 3D subsystem, which includes the Direct3D software, the monitor, the graphics adapter, the graphics driver, and the bus used to carry information from the graphics adapter to and from the processor subsystem. You can use 3D WinBench 2000 to test hardware graphics adapters, drivers, and the value of such enhancing technologies as MMX. What you can't test is Windows NT 4.0, because it doesn't support hardware acceleration of the Windows Direct3D interface that 3D WinBench 2000 uses; 3D WinBench 2000 runs only on Microsoft Windows 98, Windows 98SE (Second Edition), and Windows 2000 (RC2 or later). 3D WinBench 2000 aims to measure both the current and future state of hardware 3D accelerator performance.

Mehr Informationen dazu hier. Auf nV News gibt es erste GeForce T&L Ergebnisse mit dem neuen Benchmark: T&L Benchmarks

    06.11 - Annihilator billiger
Auf den Heise-Newsseiten ist zu lesen das Creative den Preis für die GerForce Karte 3D Blaster Annihilator von rund DM 600,- auf DM 499,- geseknt hat. Grund sei eine wieder entspannte SItuation nach dem Erdbeben in Taiwan.
    05.11 - Futuremark nun MadOnion
Futuremark, der Produzent von 3D Mark99, ändert seinen Namen in MadOnion.

Toronto, Ontario - November 4th, 1999 -Futuremark Corporation, the world's leading provider of 3D gaming performance benchmarks, today announced it will be providing new online e-commerce solutions and that the company is changing its name to MadOnion.com to support its new Internet-based business. MadOnion.com's e-commerce solutions will simplify PC hardware upgrading and purchasing on-line by empowering consumers to make informed decisions. Based on the company's leading benchmark standards, these solutions are powered by an Internet-based engine that will contain thousands of results gathered from a global community of users.

With the ease of a single click, MadOnion.com will enable users to: · Analyze their PC. · Compare their system setup against the world's largest database of performance information, to find the most effective upgrade solutions from thousands of different computer configurations. · Obtain optimal upgrade or purchasing recommendations for increasing the performance of their PC. · Make instant online purchases with the benefit of optimal upgrade information from MadOnion.com's Internet-based engine.

The new name MadOnion.com was chosen to reflect the multiple layers of services and online purchasing information that the company offers. Later this month, MadOnion.com will release Video2000 and 3DMarkT2000 - the industry's first online benchmarking services. Only with MadOnion.com's online benchmarks will users be able to compare their results with data collected from other users around the world, empowering them with the most objective and customized information about how to upgrade and optimize their personal computer's performance.

Die Komplette Presserklärung gibt es hier.

    05.11 - OT: Spielemagazine im Test
Gamesmania wirf einen Blick auf die 'analogen' Spielemagazine und unterzieht diese einem Vergleich: Spielemagazine im Test
    04.11 - Erazor X - ChipGuard

ELSA bietet bei der Erazor X ein Feature namens ChipGuard. Dieser überwacht den Status des Lüfters und der Temeratur des Chips. Erreicht der Chip z.B. durch übertriebenes Overcklocking eine kritische Temperatur wird der Chips sofort auf gesunde Taktraten heruntergefahren und vor Schaden bewahrt:

Beschreibung: ELSA ChipGuard

    04.11 - 3D Prophet DDR-DVI

So sieht sie aus, die Verpackung der NVIDIA GeForce Karte Guillemot/Hercules 3D Prophet mit DDR-RAM.  Was DVI bedeutet, siehe News von Gestern.

    03.11 - GeForce GPU

NVIDIA GeForce

Anbei ein Bild eines NVIDIA GeForce GPU Chips (Hier von der ELSA Erazor X). Die Chipfläche ist im runden Teil oben 'offen'. Statt der üblichen Keramik besitzt der Chip eine metallische Oberfläche, die für einen bessere Wärmeableitung zum Kühlkörper sorgen soll.

    03.11 - Spectra in Japan

click to enlarge!

Von Battlax kommt die Info das die Canopus Spectra 7400 nun in Japan erhältlich ist.

    03.11 - 3D Prophet DDR-DVI
Auf Planetriva gibt es erste Informationen zur Guillemot 3D Prophet mit DDR Ram:

- DVI means Digital Visual Interface (DVI 1.0(tm)).
- DVI digital technology is the new open standard for digital display.
- DVI is backward compliant with IBM©P&D(tm) and Compaq© DFP(tm) older standards.
- DVI is supported by the main PC manufacturers (Intel, Compaq, Fujitsu, HP, IBM, P.Bell, NEC ...).
- DVI provides high quality digital output.
- DVI allows to plug digital flat panels, digital CRTs and LCD projectors to the "3D Prophet DDR-DVI".

Auf PR gibt es auch einen Packshot der Karte die unter dem Label von Herkules!! angeboten wird.

    03.11 - Wonder OpenGL Demo

Wonder ist eine Demo das den Polnischen Gravity Art Preis gewonnen hat. Die Demo läuft unter OpenGL und benutzt auch Motion Blur Effekte: Wonder OpenGL Demo

    03.11 - DirectX 7
Auf Gamespot UK gibt es einen Artikel über das neue DirectX7: DirectX7 Features
    03.11 - 3dfx Napalm
3dfx hat in einer Presseerklärung die Preisgabe von Details zum Voodoo3 Nachfolger "Napalm" auf der Comdex angekündigt:

One Billion Pixels-Per-Second Will Break New Ground in 3D Graphics

At COMDEX '99, 3dfx Interactive® Inc. (NASDAQ: TDFX) will hold a press conference at 8:00 a.m. on Monday, November 15, to announce some of the features behind their next generation graphics technology, codenamed "Napalm", to select members of the media.

Chief among these features will be a focus on fill-rate and the ability to achieve over one billion pixels per second. With fill-rate come benefits such as higher resolution, faster speeds, greater application complexity and the ability to display high quality 32bpp rendering at 60+ frames per second (FPS) at ultra high resolutions. All of these attributes equate to better image quality and highly realistic environments.

In addition to technology demonstrations, the company will announce plans for board-level configurations of the "Napalm" line. "Napalm" is the company's long-awaited follow-up to the successful Voodoo3™ line announced at COMDEX '98. According to PC Data, the Voodoo3 line of products have held the #1 retail position since they began shipping last April.

The press conference will also be Web cast for media unable to attend the event. Details on the Web cast will be available Sunday, November 14, 1999, at the 3dfxgamers.com site.

The company will also conduct one-on-one press briefings at The Venetian during the entire week of Comdex, to provide further details on the company's strategy, products and technology. Briefings are being held by appointment for interested media, Monday, November 15, through Thursday, November 18, from 8:00 a.m. to 6:00 p.m.

Die Presserklärung ist hier zu finden.

    02.11 - Update: Erazor III Bios file
Die Liste der unterstützten Grafikkarten des neuen Erazor III Bios aus den News vom 30.10 ist nicht ganz korrekt. Es werden lediglich Karten mit TNT2 chip unterstützt: Update der Liste
    02.11 - Coppermine
In Kürze gibt es von RIVA Station Scaling-Benchmarks auf verschiedenen CPU´s mit GeForce DDR und TNT2. Die Spitze bildet dabei ein Intel Coppermine. Die Ergebnisse mit dieser CPU bei 750/100 und GeForce sind 'unglaublich' (TM by coldcut <g>). Q3 Demo1 Fast: 120,7 FPS - Q2 Crusher 1024-16: 88,2 FPS - Incoming 1024-16: 161,16 FPS. Mehr dazu in Kürze.
    02.11 - GeForce Review
Sharkyextreme hat die Guillmot 3D Prophet getestet: Guillemot 3D Prophet Review
    02.11 - NVIDIA Quadro vorgestellt
NVIDIA hat den für 3D Workstations gedachten NVIDIA Quadro vorgestellt:

Based on NVIDIA's revolutionary single-chip integrated QuadEngine(TM) transform and lighting architecture, the Quadro is targeted for the digital content creation and MCAD design markets. Able to process more than 200 billion operations per second, the Quadro shatters the performance scores for entry-level and mid-range Windows NT® workstation markets. The Quadro delivers up to 17 million triangles per second and a texture fill rate of up to 540 million pixels per second. In addition to delivering a breakthrough in performance, Quadro offers advanced features demanded by content creation professionals such as anti-aliased points and lines, two-sided lighting, front buffer 3D clipping and shared back-buffer support. NVIDIA Quadro-based products will ship with Intel®'s next-generation Pentium® III- and AMD Athlon(TM)-optimized OpenGL® drivers for Windows® 2000, Windows NT and Linux.

The NVIDIA Quadro workstation GPU will be offered in the new GLoria II professional graphics accelerator board from Elsa Inc. The GLoria II will allow engineers, animators and other creative professionals to achieve higher levels of real-time interactivity and image quality, thereby reducing overall design time and costs.

Die komplette Pressrelease ist hier zu finden.

Auf 3DGPU gibt es erste Benchmarkvergleiche von NVIDIA mit Quadro und anderen System mit Diamond FireGL1, 3DLabs GVX1, HP fx6 und Intergraph Wildcat 4000. Die Benchmarks kommen allerdings direkt von NVIDIA und ohne eine Angabe über die Systemkonfiguration: NVIDIA Quadro Benchmarks

    02.11 - Sweeney über T&L
Voodooextreme hat Epic´s Tim Seeney über künftigen Support von T&L in der Unreal Engine befragt:

I know UT won't support any of that wacky ass T&L stuff out of the box, I was wondering if you guys plan on releasing a future patch, or what your intentions are, as far as T&L support in the future?

We're not planning on doing anything with T&L in an Unreal Tournament patch, since the software lighting code is now plenty fast as it is (since we're not pushing insane poly counts). We might be adding this to the existing engine for the Unreal 2 timeframe along with the new skeletal animation system in the works. (Unreal 2 is being developed by Legend Entertainment, starting with our existing engine, and making some improvements but not fully next-generation).

I expect the next-generation engine won't just support T&L, it will *require* it. It's cool looking at what's possible in a next-generation game (figuring a development time of 2 years, so guessing it will be a late 2001 release) -- so the GeForce256 + P3/Athlon 700's coming out now are probably just our *minimum* system requirement. :)

 

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