| 06.11 - ERAZOR III Treiber |
| ELSA released new Windows NT drivers for the ELSA Erazor III with TNT2. The drivers a re based on NVIDIA referencedrivers v3.53 and offer a new setup including a deinstallation tool: ELSA Erazor III Windows NT Treiber (ThanX for the Mails! :-)) |
| 06.11 - ASUS V6600 Infos |
| The Ewoks at Voodooextreme got information on the ASUS 'Secret Weapon': V6600 Infos |
| 06.11 - 3D Winbench 2000 |
| Ziff Davis released its new
benchmark software 3D Winbech 2000: New for 2000! 3D WinBench 2000 uses the new DirectX 7.0 interface, which means you get to see the benefits and the performance of hardware transformation and lighting up close and personal. Other highlights of the new version include a brand-new processor test suite and new quality tests for the latest innovations in 3D rendering. 3D WinBench 2000 measures the performance of a PC's 3D subsystem, which includes the Direct3D software, the monitor, the graphics adapter, the graphics driver, and the bus used to carry information from the graphics adapter to and from the processor subsystem. You can use 3D WinBench 2000 to test hardware graphics adapters, drivers, and the value of such enhancing technologies as MMX. What you can't test is Windows NT 4.0, because it doesn't support hardware acceleration of the Windows Direct3D interface that 3D WinBench 2000 uses; 3D WinBench 2000 runs only on Microsoft Windows 98, Windows 98SE (Second Edition), and Windows 2000 (RC2 or later). 3D WinBench 2000 aims to measure both the current and future state of hardware 3D accelerator performance. More information hier. nV News made some benchmarks with it on a GeForce card: T&L Benchmarks |
| 05.11 - Futuremark nun MadOnion |
| Futuremark, maker of 3D
Mark99, changes its name to MadOnion. Toronto, Ontario - November 4th, 1999 -Futuremark Corporation, the world's leading provider of 3D gaming performance benchmarks, today announced it will be providing new online e-commerce solutions and that the company is changing its name to MadOnion.com to support its new Internet-based business. MadOnion.com's e-commerce solutions will simplify PC hardware upgrading and purchasing on-line by empowering consumers to make informed decisions. Based on the company's leading benchmark standards, these solutions are powered by an Internet-based engine that will contain thousands of results gathered from a global community of users. With the ease of a single click, MadOnion.com will enable users to: · Analyze their PC. · Compare their system setup against the world's largest database of performance information, to find the most effective upgrade solutions from thousands of different computer configurations. · Obtain optimal upgrade or purchasing recommendations for increasing the performance of their PC. · Make instant online purchases with the benefit of optimal upgrade information from MadOnion.com's Internet-based engine. The new name MadOnion.com was chosen to reflect the multiple layers of services and online purchasing information that the company offers. Later this month, MadOnion.com will release Video2000 and 3DMarkT2000 - the industry's first online benchmarking services. Only with MadOnion.com's online benchmarks will users be able to compare their results with data collected from other users around the world, empowering them with the most objective and customized information about how to upgrade and optimize their personal computer's performance. The complete pressrelease can be found here. |
| 04.11 - Erazor X - ChipGuard |
ELSA offers a new feature called ChipGuard. It is used in the new GeForce card ELSA ErazorX. The ChipGuard takes a look on the status of the cooling fan and clocks the chip down if it gets to hot (for example by too much overclocking): Description: ELSA ChipGuard |
| 04.11 - 3D Prophet DDR-DVI |
This is the a packshot of the new Guillemot/Hercules GeForce card 3D Prophet with DDR-RAM. What DVI means was explained in the yesterday news. |
| 03.11 - GeForce GPU |
Here´s an image of the NVIDIA GeForce GPU Chip (Taken from the ELSA Erazor X). The chip surface is not covered by the common ceramics but shows a metallic surface on its upper side. This shall allow a better heat removal to the cooler. |
| 03.11 - Spectra in Japan |
| 03.11 - 3D Prophet DDR-DVI |
| Planetriva
got hands on some details about the Guillemot 3D Prophet with DDR Ram: - DVI means Digital Visual Interface (DVI 1.0(tm)). PR also got a packshot of the card that will be sold under the label of Herkules!! |
| 03.11 - Wonder OpenGL Demo |
Wonder is a demo that won the Gravity Art award in poland. The demo runs in OpenGL and is also using Motion Blur effects: Wonder OpenGL Demo |
| 03.11 - DirectX 7 |
| Gamespot UK made an article about the new DirectX7: DirectX7 Features |
| 03.11 - 3dfx Napalm |
| 3dfx made a pressrelease where they announce the release of details on
the Voodoo3 succesor Napalm for Comdex: One Billion Pixels-Per-Second Will Break New Ground in 3D Graphics The pressrelease can be found here. |
| 02.11 - Update: Erazor III Bios file |
| The list of the cards that are supported in the new Erazor III Bios from the 30.10 news is not correct. Only cards with TNT2 chipset are supported by this Bios file: Update |
| 02.11 - Coppermine |
| I´ll post some scaling-benchmarks of TNT2 and GeForce DDR on different CPU speeds. The top is the new Intel Coppermine. The results with this CPU running at 750/100 and GeForce DDR kick your ass off: Q3 Demo1 Fast: 120,7 FPS - Q2 Crusher 1024-16: 88,2 FPS - Incoming 1024-16: 161,16 FPS. More about that shortly. |
| 02.11 - GeForce Review |
| Sharkyextreme reviewed the Guillmot 3D Prophet: Guillemot 3D Prophet Review |
| 02.11 - NVIDIA Quadro announced |
| NVIDIA announced the 3D workstation GPU
NVIDIA: Based on NVIDIA's revolutionary single-chip integrated QuadEngine(TM) transform and lighting architecture, the Quadro is targeted for the digital content creation and MCAD design markets. Able to process more than 200 billion operations per second, the Quadro shatters the performance scores for entry-level and mid-range Windows NT® workstation markets. The Quadro delivers up to 17 million triangles per second and a texture fill rate of up to 540 million pixels per second. In addition to delivering a breakthrough in performance, Quadro offers advanced features demanded by content creation professionals such as anti-aliased points and lines, two-sided lighting, front buffer 3D clipping and shared back-buffer support. NVIDIA Quadro-based products will ship with Intel®'s next-generation Pentium® III- and AMD Athlon(TM)-optimized OpenGL® drivers for Windows® 2000, Windows NT and Linux. The NVIDIA Quadro workstation GPU will be offered in the new GLoria II professional graphics accelerator board from Elsa Inc. The GLoria II will allow engineers, animators and other creative professionals to achieve higher levels of real-time interactivity and image quality, thereby reducing overall design time and costs. The whole pressrelease can be found here. 3DGPU posted some Quadro benchmarkresults they reveived from NVIDIA. These values are compared with other system using Diamond FireGL1, 3DLabs GVX1, HP fx6 and Intergraph Wildcat 4000. The benchmarks are from NVIDIA without any information about system configuration: NVIDIA Quadro Benchmarks |
| 02.11 - Sweeney über T&L |
| Voodooextreme asked Epic´s Tim
Seeney about future support ofT&L in theUnreal-Engine: I know UT won't support any of that wacky ass T&L stuff out of the box, I was wondering if you guys plan on releasing a future patch, or what your intentions are, as far as T&L support in the future? We're not planning on doing anything with T&L in an Unreal Tournament patch, since the software lighting code is now plenty fast as it is (since we're not pushing insane poly counts). We might be adding this to the existing engine for the Unreal 2 timeframe along with the new skeletal animation system in the works. (Unreal 2 is being developed by Legend Entertainment, starting with our existing engine, and making some improvements but not fully next-generation). I expect the next-generation engine won't just support T&L, it will *require* it. It's cool looking at what's possible in a next-generation game (figuring a development time of 2 years, so guessing it will be a late 2001 release) -- so the GeForce256 + P3/Athlon 700's coming out now are probably just our *minimum* system requirement. :) |
News archives - more November/October news
Copyright: RIVA Station 1999 - Lars Weinand
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