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Review: Hercules 3D Prophet II PRO (6/7)

3DMark 2000 - DirectX 7

3DMark2000 backs up the results we received in the previous game benchmarks, although we see the Ultra take off as early as 1024x768. PRO and GTS 64 remain very close together. Below you find the detailed table of results for 1024x768-16:

Here we can finally see the differences between the cards. The polygon count results (including light) for the PRO and the GTS 32 are about the same, since the GPU on both cards is running at 200MHz. Since the GTS 64 and Ultra enjoy a clockspeed advantage(220MHz and 250MHz respectively), their results are naturally higher. In today's games this isn't going to make much of a difference, though, since there aren't any games out yet with enough polygons or lightsources to bring any of these cards to its knees. What counts most in modern games is memory performance and bandwidth, as can see in the fillrate tests.

Review: Hercules 3D Prophet II PRO

Overview

Benchmarks

Summary

Language


Copyright: 03.11.2000 -   RIVA Station 2000 - Lars Weinand
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