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GeForce 3 - 7 way shootout (2/42) |
Even if youre more of a down-to-earth type thats looking for more tangible improvement, youre likely to be quite happy with this chip. The GeForce 3s memory management has been completely overhauled. The 256 Bit memory bus can be subdivided into 4 x 64 chunks, making the transfer of smaller data packets over the bus much more efficient, since small packets no longer block the entire bus. Also, Z-buffer data is compressed in hardware before being sent to other parts of the chip, further reducing the amount of bandwidth needed. NVIDIAs collective name for these features, which are aimed at ameliorating the bottlenecks that plague more conventional chip designs like the GeForce2, is "crossbar memory controller".
Last but not least, NVIDIA has integrated a new form of antialiasing, into the chip, called multisampling. This technique is slightly faster, but unfortunately, doesnt look quite as good as weŽll see a few pages later.
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Copyright: 12.06.2001 - RIVA Station 2001 - Lars Weinand - Translation by Benjamin Kraft! URL of this Article: www.rivastation.com/7gf3cards_e.htm - If you want to link to it, please use this URL! :-) |