GeForce 3 - 7 way shootout (37/42)

Benchmarks Anisotropic Filtering

Here are the results for my anisotropic filtering tests. You can find more information on page 4 of this article. When you’re using anisotropic filtering, you’re aiming for high image quality. This makes 16Bit testing redundant. What would be the point?

Quake 3 - OpenGL - INTEL PENTIUM 4 1500Hz

GeForce 2 Ultra:

  • Norm: Filter Off
  • Level 2: 8-Tap Anisotropic

GeForce 3:

  • Norm: Filter Off
  • Level 2: 8-Tap Anisotropic (16 Samples)
  • Level 3: 16-Tap Anisotropic (32 Samples)
  • Level 4: 32-Tap Anisotropic (64 Samples)

The results indicate that, while it offers more settings, the GeForce 3 isn’t necessarily faster than a GeForce 2 Ultra when filters are used. Perhaps the 50MHz clockspeed advantage is giving the Ultra a little boost here.

In Direct 3D, the GeForce 3 and the GeForce 2 ULTRA are practically tied. With more intensive filtering, the GeForce takes an increasing performance hit.

Quick Links: Jump to the benchmarks / Conclusion

>> Next page >>

Copyright: 12.06.2001 -   RIVA Station 2001 - Lars Weinand - Translation by Benjamin Kraft!
No Copy without Permission!

URL of this Article: www.rivastation.com/7gf3cards_e.htm - If you want to link to it, please use this URL! :-)