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GeForce 3 - 7 way shootout (37/42) |
Benchmarks Anisotropic Filtering Here are the results for my anisotropic filtering tests. You can find more information on page 4 of this article. When youre using anisotropic filtering, youre aiming for high image quality. This makes 16Bit testing redundant. What would be the point? Quake 3 - OpenGL - INTEL PENTIUM 4 1500Hz GeForce 2 Ultra:
GeForce 3:
The results indicate that, while it offers more settings, the GeForce 3 isnt necessarily faster than a GeForce 2 Ultra when filters are used. Perhaps the 50MHz clockspeed advantage is giving the Ultra a little boost here.
In Direct 3D, the GeForce 3 and the GeForce 2 ULTRA are practically tied. With more intensive filtering, the GeForce takes an increasing performance hit.
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Copyright: 12.06.2001 - RIVA Station 2001 - Lars Weinand - Translation by Benjamin Kraft! URL of this Article: www.rivastation.com/7gf3cards_e.htm - If you want to link to it, please use this URL! :-) |