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NVIDIA GeForceFX: Brute Force Attack Against the King (3/30) |
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By Lars Weinand - Editor In Chief RIVA Station / Editor Tomīs Hardware Guide The GeForceFX GPU, Continued DDR-II memory is completely new to graphics cards, and the GeForceFX GPU was designed for it. The new memory modules allow for much faster data rates than DDR modules have offered up to now. With DDR-II, as with DDR, data is transferred on both flanks of the signals, which means two transfers per clock cycle and not four, as you might expect. The difference lies in the structure of the memory cells - instead of transferring in bursts of 2, DDR-II internally transfers in bursts of four. This allows it to run the RAM at significantly higher clock speeds, because the clock rates within the memory module have been halved compared to DDR. With DDR-II, the data is doubled within the memory cell and not during the transfer. However, the GPU has to be adapted to this, since data is now transferred in bursts of four instead of two, as was the case with DDR. The memory bandwidth of the GeForceFX is therefore calculated exactly as it is with the usual DDR memory: 128-bits / 8 bits/byte * 500 Mhz * 2 (2 transfers/clock) = 16.0 GB/sec The
memory bandwidth, however, is a point of criticism with
the GeForceFX. 16 GB/s is much less than the 19.8 GB/s
from its competitor, the ATI Radeon 9700 PRO. ATI utilizes
typical DDR memory with moderate clock speeds, and instead
increases the bus width from 128-bit to 256-bit in order
to raise the bandwidth. NVIDIA leaves it at 128-bit
and clocks the memory faster, using DDR-II, of course.
In order to compensate for the apparent disadvantage with memory bandwidth, NVIDIA equipped the chip with Color Compression, in addition to Z-Compression. This enables loss-free compression of color data with a factor of 4:1 in real time. According to NVIDIA, this compression of color data is very effective, since even the color data on the polygon edges can be perfectly compressed. A last new feature to mention is AGP 8x, which, despite its ability to double data transferred from the CPU to the card, does not have much of an impact in practice. However, games to come, which are designed to take advantage of this greater bandwidth, should definitely give gamers the extra power they would expect from AGP 8x. An overview of the chip:
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Copyright: 27.01.2003
- RIVA Station 2003 - Lars Weinand URL of this Article: http://www.rivastation.com/fx5800ultra_e.html - If you want to link to it, please use this URL! :-) |