NVIDIA GeForce 2 MX - The new mainstream card (5/9) Benchmarks: MDK2
MDK2 features large textures (ca. 17MB memory usage in 16bit-color, 31MB in 32bit-color) as well as "hardware" lighting, the "L" in "T&L". The API of choice was OpenGL. The NVIDIA based cards have an advantage here, as they each have an on-board T&L unit. This should make no difference for testing, though, since it would be the same in "real-world" games: Play the game with T&L enabled with the NVIDIA cards, leave it off for the Rage Fury MAXX or the G400 MAX MDK2 v1.0 - 16Bit Colordepth In 16bit-color we see the MX trailing the Erazor X by 2-5 frames, but still getting scores that are almost twice as good as those of the ATi or Matrox card. Once overclocked it passes the GF256SDRAM by a comfortable margin but still can't quite touch the GF256DDR. MDK2 v1.0 - 32Bit Colordepth The picture changes in 32bit-color. The GF256SDRAM just can't keep up with the MX, which in turn is still noticeably behind the GF256DDR. The Rage Fury MAXX and the G400 MAX are doing their best to keep up, but they just don't cut it. |
|
|
| Copyright: 10.07.2000 -
RIVA
Station 2000 - Lars Weinand URL of this Article: www.rivastation.com/geforce2mx_e.htm - If you want to link to it, please use this URL! :-) |
![]() |