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NVIDIA GeForce 2 MX - The new mainstream (8/9)

Benchmarks:

3DMark 2000 (v1.0)

I decided to use 3DMark2000 because it gives us a detailed look at the cards' relative strengths and weaknesses. I decided to forgo testing with the overclocked MX, since these results are theoretical anyway:

3DMark 2000 - 16Bit Colordepth
3DMark 2000 - 16Bit

3DMark 2000 - 32Bit Colordepth
3DMark 2000 - 32Bit

As expected, the scores place the MX between the GF256SDRAM and the GF256DDR. MAXX and G400 take the latter places. The following table shows the detailed results at 1024x768-16bit:

3DMark 2000

We can get some interesting information out of this table, especially from the game benchmarks and the high polygon tests. In the Helicopter scene the MX scores ahead of the GF256SDRAM and in the adventure test it even beats the DDR! The single texture tests shore up my theory: The four pixel pipelines of the GeForce256 give it the edge in this scenario. In a multi-textured environment the MX's pipelines can really shine, rendering two pixels per cycle and therefore regaining second place. The higher clock speed also helps, benefiting the T&L unit as well and therefore increasing the high polygon score.

As usual, feel free to download these results in the 3DMark2000Database (view with result browser): GeForce2 MX Review

NVIDIA
GeForce 2 MX

The new mainstream

Benchmarks

Summary

www.nvidia.com

 

Copyright: 10.07.2000 -   RIVA Station 2000 - Lars Weinand
No Copy without Permission!

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