Preview: NVIDIA GeForce 4 Ti 4200 (4/13)

By Lars Weinand - Editor In Chief RIVA Station / Editor Tomīs Hardware Guide

Testsetup

NVIDIA sent us a pre-production sample board of the GeForce4 Ti4200 with 128MB of RAM. Originally, this board was clocked at 250/230 (460) MHz. After flashing to the newer BIOS we received from NVIDIA, the memory clock speed was reduced to 222 (444) MHz.

Currently, the 64MB versions with their faster memory speeds of 250 (500) MHz are still unavailable. While a simulation of such a board is theoretically possible, it is hard to tell how big an impact memory size actually has on testing results. Our results from the GeForce3 Ti200 comparison (GeForce3 Ti200 with 128MB) do not necessarily hold true for the GeForce4 series.

Nonetheless, we simulated a "smaller" GeForce4 Ti4200 by overclocking the memory of our 128MB board to 250 (500) MHz. The results attained in such a configuration are not necessarily representative of the performance of a "real" 64MB Ti4200, and should therefore be seen only as a preliminary indication. We will only be able to post any final results once we have actually had some 64MB cards to test.

All tests were run on an ASUS A7V266-E mainboard (VIA KT 266A) with an AMD Athlon XP 2000+ processor.

Hardware
System 1 AMD AthlonXP 2000+
ASUS A7V266-E
VIA KT266A
133 MHz FSB
256MB PC-266 MHz RAM CL2 (2x128MB)
System 2 AMD Athlon 1200 MHz MHz
ABIT KT7A-RAID
VIA KT133A
133 MHz FSB
2x 128MB CL2 PC133
Graphics Cards
Cards Tested NVIDIA GeForce4 Ti4200 128MB Reference (250/444)
NVIDIA GeForce3 Ti200 64MB (175/400)
NVIDIA GeForce3 Ti500 64MB (240/500)
NVIDIA GeForce4 MX440 64MB (270/400)
NVIDIA GeForce4 MX460 64MB Reference (300/550)
NVIDIA GeForce4 Ti4400 128MB (300/650)
NVIDIA GeForce4 Ti4600 128MB Reference (300/650)
ATI Radeon 7500 64MB Reference (290/460)
ATI Radeon 8500 64MB Reference (275/550)
ATI Radeon 8500LE 128MB Reference (250/500)
Drivers & Software
DirectX Version Direct X 8.1
OS Windows XP Professional
VGA Drivers ATI: v6.13.10.6037
NVIDIA: v28.32

Used Benchmarks:

  • Aquanox v1.07 (DirectX 8 Game)
  • Comanche 4 v1.0.1.10 (DirectX 8 Game)
  • Max Payne v1.05 (DirectX 7/8 Game)
  • Quake 3 v1.17 (OpenGL Game)
  • 3D Mark 2001 (DirectX 8 Benchmark)

All runs were made without Sound and V-Sync OFF.

Copyright: 11.04.2002 -   RIVA Station 2002 - Lars Weinand
No Copy without Permission!

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Memory from Crucial.com