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Preview - Matrox' new GPU Parhelia-512 (3/11) |
By Lars Weinand - Editor In Chief RIVA Station / Editor Tomīs Hardware Guide Overview
Quad Vertex Shader Array Parhelia has a vertex shader unit whose T&L subsystem consists of four individual shaders. Combined with a 512-unit instruction cache, 256 constant registers and optimized control, the Parhelia-512 reaches a very high vertex throughput.
The vertex shaders correspond to Microsoft's DirectX 9 (v2.0). The hardware displacement mapping engine is connected directly to the vertex shader unit, via the vertex fetcher and cache. Refer to the diagram here. |
Copyright: 14.05.2002 - RIVA Station 2002 - Lars Weinand URL of this Article: www.rivastation.com/parhelia_e.htm - If you want to link to it, please use this URL! :-) |