| Testsystem Testing was conducted on an MSI K7 Master-S, a
board featuring the AMD761 Chipset. The board was powered by an Athlon 1333 C. Windows
98SE and Windows XP Professional were the operating systems of choice,
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|
| CPU |
AMD Athlon C 1333 MHz |
| Mainboard |
MSI K7 Master-S (MS-6341) |
| Chipset |
AMD 761 |
| FSB |
133 MHz |
| AGP-Clock |
66 MHz |
| Memory |
256MB PC-266 (DDR) |
| HD |
Seagate 12GB ST313021A DMA
66 |
| OS |
Windows 98SE - DX 8.0a
Windows XP Pro |
| Misc |
10MBit Network card
(Realtek) |
Drivers used during testing:
- NVIDIA GeForce 2 Ultra (250/460 MHz):
NVIDIA reference v21.85
- NVIDIA GeForce 3 (200/460 MHz): NVIDIA
reference v21.85
- NVIDIA GeForce 3 Ti200 (175/400 MHz):
NVIDIA reference v21.85
- NVIDIA GeForce 3 Ti500 (240/500 MHz):
NVIDIA reference v21.85
- ATI RADEON 7500 (290/460 MHz): ATI
v4.13.7184 (Results taken from the R7500
Preview)
- ATI RADEON 8500 (275/550 MHz): ATI
v4.13.7191 (W98) & v6.13.3276 (WinXP)
The Benchmarks
I used the following benchmarks:
- Evolva - DirectX 7 game with T&L
Support
- Evolva Bump - DirectX 7 game with T&L
Support (Tests im Dot3 Bump Mapping Modus)
- Giants - DirectX 7 game with T&L
Support
- Unreal Tournament v4.36 - DirectX 7 game
with T&L Support (Benchmark.dem)
- Quake3 v1.17 - OpenGL with HW
Transformation Support (Demo001)
- Quake3 v1.17 - OpenGL with HW
Transformation Support (nv15demo)
- RTCW MP Test - OpenGL with HW
Transformation Support (borsti1)
- Villagemark - Overdraw Test
- 3DMark 2000 - Synthethic DirectX 7
Benchmark
- 3DMark 2001 - Synthethic DirectX 8
Benchmark
All tests were run in 32Bit color. The
results for the "little" RADEON 7500 are taken from the preview article for that
card, hence the older driver version.
 
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