ATi RADEON - The Empire strikes back (4/15) There is, of course, one feature I would like to mention seperately: Hyper-Z. This is ATis attempt at reducing the amount of traffic on the memory bus, the main bottleneck for graphics cards today. The starting point is the Z-buffer. You can find it in all of the "classical" 3D cards. Its job is to determine which objects are visible to the viewer and which arent because theyre hidden by other objects, and then to eliminate the "invisible" ones. As you can see in the picture below, the 3D card draws much more than you ever actually get to see in the completed frame this so-called overdraw includes memory hogging textures.
Hierachical Z
Z-Compression Fast Z Clear ATi promises a reduction in memory bandidth usage of up to 20% through the usage of these collective Hyper Z techniques. 3D chips like STMicros Kyro can do without these techniques altogether. Their Tile-Based Rendering doent produce overdraw in the first place. |
|
|
| Copyright: 07.08.2000 -
RIVA
Station 2000 - Lars Weinand Translation by Benjamin Kraft URL of this Article: www.rivastation.com/radeon64_e.htm - If you want to link to it, please use this URL! :-) |
![]() |