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ATi RADEON - The Empire strikes back (7/15)

Benchmarks - MDK2

MDK2 is an OpenGL game that supports T&L and can also utilize hardware lighting in specifically. Cards without a T&L unit (V5 5500) are obviously going to be at a disadvantage since the CPU has to take on the extra processing involved, incurring a noticeable speed penalty. For the sake of completeness I also let the V5 5500 run once with T&L turned off, but as a result the image quality and effects were noticeably worse.

mdk2-i815.GIF (23739 bytes)
MDK2 - Intel P3 866E - ASUS CUSL2 - I815

In 16 bit color depth, both GeForce2 boards are able to retain a comfortable lead over the RADEON. The 64MB Hercules board is always just a bit ahead of the 32 MB version, thanks to the higher memory clockspeed. In 32 bit color, the RADEON passes the 32 MB GeForce2 and is neck and neck with the 64MB version in all of the high resolutions. The Voodoo5 is held back by its lack of a T&L unit.


MDK2 - AMD Athlon 700 - TEKRAM KX7-A - KX133

We get the same picture with the Athlon system. Of course all of the results are lower due to the lower clockspeed. The drivers’ 3DNow! optimizations seems to be as good as those for the PIII.


MDK2 - Intel P3 1GHz - ASUS P3B-F - I440BX

No surprises here, either. It seems worth mentioning that the 32MB GeForce2 and the RADEON suddenly score closer together. This might be a result of the RADEON’s slower T&L unit, since its core is clocked 17MHz lower than that of the GeForce2.

 The RADEON’s advantage in 32 bit color over the GeForce2 seems to be a direct result of its higher memory clockspeed compared to the GeForce2 at stock speeds. The fact that the RADEON can’t beat the 64MB GF2 running at the same memory speed (183MHz DDR) backs this theory up.

ATi Website

 

Copyright: 07.08.2000 -   RIVA Station 2000 - Lars Weinand
No Copy without Permission!

Translation by Benjamin Kraft

URL of this Article: www.rivastation.com/radeon64_e.htm - If you want to link to it, please use this URL! :-)

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