Which one is sharper?

 

Comparsion: 3Dfx Banshee vs nVidia RIVA TNT

Many discussions and my own curiosity was the motive to check out: Where is NVIDIA RIVA TNT compared to 3Dfx Voodoo Banshee? How about performance and image quality?

To get an answer to this I tested the ASUS AGP-V3200 Banshee with 16MB SGRAM and confronted the card with a ASUS AGP-V3400 TNT with 16MB SDRAM.

I´ve used a 450MHz Pentium II system with 128MB RAM on a ASUS P2-B mainboard and on a AMD K6-2 System runnning at 350MHz in a Tekram 5PMVP-A4 Super Socket 7 mainboard to test the cards. A detailed review of the V3400 TNT from November 98 can be found here.
I used the most actual drivers for all tests (not Beta).

3Dfx Voodoo Banshee

3Dfx Banshee

The 3Dfx Banshee is the successor of the 3Dfx Voodoo Rush. This chip was not very successful in the past. It also was no all in one solution: it had a special 3D part and a 2D part (Alliance Chip). Like TNT, the Banshee is a 2D/3D combination - the first from 3Dfx. The 2D core is a 3Dfx own development. The 3D core is based on the Voodoo2 chip, but 3Dfx dropped the second texture unit of the Voodoo2. Therefor the card is running at a higher clockspeed and uses faster SDRAM/SGRAM memory chips than Voodoo2 (EDO-RAM). So the Banshee is faster as Voodoo2, if there is no work for a second texture unit.
Besides of the positiv aspects of the Voodoo2 inheritance there are also the missing features that follow with this: Like Voodoo2 the Banshee has the same 256x256 pixel limit, only 16Bit Z-Buffer, no 32Bit rendering. A SLI mode that can be used on Voodoo2 boards is not possible with Banshee cards.

There´s also a couple of 3D features missing in comparsion to actual 3D Chipsets (watch table below). Banshee supports only AGP 1x and does not support AGP features. The cards are not capable to use System Memory to swap textures.

But in contrast to Voodoo2, Banshee is not limited to fullscreen mode. Banshee can accelerate games and applications in window-mode.
As TNT, the Banshee is manufactured in 0.35 micron. So you need a higher voltage to run the chip and this results in more heat. The consequence is the use of a fan (ASUS/Diamond) or a hetasink at minimum (ELSA/Guillemot/STB/Creative).

(Rumors speak that TNT and Banshee are manufactured in the same factory and that this is the reason why both chips have the same 0.35/0.25 problems, caused by production problems. But that rumor is not confirmed yet :-))

Chipfeatures

The table below shows the features of TNT and Banshee/Voodoo2. The table was taken from Lux3D (ThanX Jo!)

 

RIVA TNT

Banshee

Voodoo 2

Company

 nVidia

3Dfx

3Dfx

 Features

 

 

 

Single pass
multitexturing

yes

 no

yes

True-color 
3D rendering

yes

no

no

AGP texturing

yes

no

no

Bump-mapping3

yes  (1 pass)

 no1

no1

Anisotropic filtering

yes  (1 pass)

 no

no

 Trilinear filtering

yes

yes

yes

 z-Buffer

 24 bit (+8)

 16 bit

16 bit

Max. texture size

2048*2048

256*256

256*256

Stencil buffer 

 8 bit

 -

-

2D/3D

2D/3D

2D/3D

3D only

Max. resolution

1920*1440

1920*1440

800*600

Bus types

33 MHz PCI 
66 MHz PCI 
AGP x1
AGP x2

33 MHz PCI 
66 MHz PCI 
"AGP x1"
no texturing

33 MHz PCI
66 MHz PCI

Memory config.

max. 16 MB

max. 16 MB

max. 12 MB

motion compensation

no

no

no

Micron

0.35 / 0.25

0.35 / 0.25

0.35

RAMDAC

250 MHz

250 MHz

130/135 MHz

Supported API

Direct3D
OpenGL

Direct3D
OpenGL
Glide

Direct3D
OpenGL
Glide

Supported OS

Win 95/98/NT
Linux / XFree86
BeOS

Win 95/98/NT

Win 95/98/NT
(some Linux programs)

 Special features

 twin texel pipeline 
(2 pixels per clock)
procedural textures
texture modulation
light maps
environment maps
8 bit destination alpha channel

 environment maps

 SLI

 Release date

available

available

available

 

RIVA TNT

Banshee

Voodoo 2

1 Feature is not supported in hardware, but via software emulation

See more Chipsets and details at Lux3D!