Comparsion: 3Dfx Banshee vs
nVidia RIVA TNT
Many discussions and my own curiosity was the
motive to check out: Where is NVIDIA RIVA TNT compared to 3Dfx Voodoo Banshee? How about
performance and image quality?
To get an answer to this I tested the ASUS
AGP-V3200 Banshee with 16MB SGRAM and confronted the card with a ASUS AGP-V3400 TNT with
16MB SDRAM.
I´ve used a 450MHz Pentium II system with 128MB
RAM on a ASUS
P2-B mainboard and on a AMD K6-2 System runnning at 350MHz in a Tekram
5PMVP-A4 Super Socket 7 mainboard to test the cards. A detailed review of the V3400
TNT from November 98 can be found here.
I used the most actual drivers for all tests (not Beta).
3Dfx Voodoo Banshee

The 3Dfx Banshee is the successor of the 3Dfx Voodoo Rush.
This chip was not very successful in the past. It also was no all in one solution: it had
a special 3D part and a 2D part (Alliance Chip). Like TNT, the Banshee is a 2D/3D
combination - the first from 3Dfx. The 2D core is a 3Dfx own development. The 3D core is
based on the Voodoo2 chip, but 3Dfx dropped the second texture unit of the Voodoo2.
Therefor the card is running at a higher clockspeed and uses faster SDRAM/SGRAM memory
chips than Voodoo2 (EDO-RAM). So the Banshee is faster as Voodoo2, if there is no work for
a second texture unit.
Besides of the positiv aspects of the Voodoo2 inheritance there are also the
missing features that follow with this: Like Voodoo2 the Banshee has the same 256x256
pixel limit, only 16Bit Z-Buffer, no 32Bit rendering. A SLI mode that can be used on
Voodoo2 boards is not possible with Banshee cards.
There´s also a couple of 3D features missing in comparsion
to actual 3D Chipsets (watch table below). Banshee supports only AGP 1x and does not
support AGP features. The cards are not capable to use System Memory to swap textures.
But in contrast to Voodoo2, Banshee is not limited to
fullscreen mode. Banshee can accelerate games and applications in window-mode.
As TNT, the Banshee is manufactured in 0.35 micron. So you need a higher voltage to
run the chip and this results in more heat. The consequence is the use of a fan
(ASUS/Diamond) or a hetasink at minimum (ELSA/Guillemot/STB/Creative).
(Rumors speak that TNT and Banshee are manufactured in the
same factory and that this is the reason why both chips have the same 0.35/0.25 problems,
caused by production problems. But that rumor is not confirmed yet :-))
Chipfeatures
The table below shows the features of TNT and
Banshee/Voodoo2. The table was taken from Lux3D (ThanX Jo!)
|
RIVA TNT |
Banshee |
Voodoo 2 |
Company |
nVidia |
3Dfx |
3Dfx |
Features |
|
|
|
Single pass
multitexturing |
yes |
no
|
yes |
True-color
3D rendering |
yes |
no |
no |
AGP texturing |
yes |
no |
no |
Bump-mapping3
|
yes
(1 pass) |
no1
|
no1
|
Anisotropic filtering |
yes
(1 pass) |
no
|
no |
Trilinear
filtering |
yes |
yes |
yes |
z-Buffer |
24
bit (+8) |
16
bit |
16 bit |
Max. texture size |
2048*2048
|
256*256 |
256*256 |
Stencil buffer |
8
bit |
- |
- |
2D/3D |
2D/3D |
2D/3D |
3D only |
Max. resolution |
1920*1440
|
1920*1440
|
800*600 |
Bus types |
33 MHz
PCI
66 MHz PCI
AGP x1
AGP x2 |
33 MHz
PCI
66 MHz PCI
"AGP x1"
no texturing |
33 MHz
PCI
66 MHz PCI |
Memory config. |
max. 16
MB |
max. 16
MB |
max. 12
MB |
motion compensation |
no |
no |
no |
Micron |
0.35 /
0.25 |
0.35 /
0.25 |
0.35 |
RAMDAC |
250 MHz |
250 MHz |
130/135
MHz |
Supported API |
Direct3D
OpenGL |
Direct3D
OpenGL
Glide |
Direct3D
OpenGL
Glide |
Supported OS |
Win
95/98/NT
Linux / XFree86
BeOS |
Win
95/98/NT |
Win
95/98/NT
(some Linux programs) |
Special features |
twin
texel pipeline
(2 pixels per clock)
procedural textures
texture modulation
light maps
environment maps
8 bit destination alpha channel |
environment
maps |
SLI
|
Release date |
available
|
available
|
available
|
|
RIVA TNT |
Banshee |
Voodoo 2 |
| 1 Feature is not
supported in hardware, but via software emulation |
See more Chipsets and details at Lux3D! |