| The benchmarks were made on two different machines. On a
Pentium II System running at 450MHz on a ASUS P2-B mainboard with 128MB SDRAM and on a AMD
K6-2 system running at 350MHz on a Tekram P5MVP-A4 Super Socket 7 Mainboard
(VIA-Chipset) and 64MB SDRAM onboard (configurations). The AGP-V3400 TNT drivers were
the actual ASUS drivers v1.02. The Bios was 2.04.17 with sidebanding enabled. In 3DMARK99
I also made a run with the new DETONATOR Beta drivers.
The drivers of the AGP-V3200 Banshee are version 1.02. The
cardīs Bios is 1.00.02. For Quake1/2 Benchmarks I used the most actual 3Dfx Miniport Treiber (v1.46 Beta) from the
3Dfx Webpage.
Antialiasing and V-Sync was deactivated for both cards!
Results Pentium II 450MHz
The TNT has clear advantages in the Pentium II system. In
Performance the Banshee comes close to the TNT in Direct 3D but it canīt really overtake
the TNT in any benchmark. And as soon as Multitexturing is used (3DMARK99 Game2/Quake2)
the TNT perfoms in another league.
In Quake1 the TNT is also a lot faster although Multitexturing is not used here.

3DMARK99: The Banshee is very fast here. It
can outperform the TNT in the Game1 benchmark! But because of the missing AGP features
itīs very slow in the high texture benchmarks. I was surprised that Banshee is faster at
lower texture size.
In the Game2 Benchmark, thatīs using Multitexturing, you can find the TNT on the
top.
At all, the Banshee canīt beat the TNT in 3DMARK99. NVIDA recognized and fixed the
problems of the TNT in 3DMARK99 ás you can see in the new Detonator values.
| Tirtanium v1.1 |
V3400 TNT |
V3200 Banshee |
| D3D 800x600 High Detail |
28,4 |
27,7 |
| D3D 1024x768 High Detail |
23,4 |
24,6 |
Tirtanium v1.1: In this
benchmark the Banshee is also very close to the TNT because the TNT canīt play its
extended features as multitexturing. But the image quality of the TNT is a lot better. The
dithering used by the Banshee is conspicuous here. But more about quality in a later part
of the review.
| GL Quake (1) |
V3400 TNT |
V3200 Banshee |
| Bigass 800x600 |
67,1 |
47,7 |
| Bigass 1024x768 |
42,3 |
30,2 |
| Quake2 (v3.20) |
V3400 TNT |
V3200
Banshee
OGLINST.EXE |
V3200
Banshee
Miniport 1.46 |
| Crusher 800x600 |
38,4 |
24,4 |
26,0 |
| Crusher 1024x768 |
30,2 |
17,3 |
19,0 |
 |
 |
 |
 |
| Massive 800x600 |
53,8 |
29,0 |
37,0 |
| Massive 1024x768 |
36,8 |
19,8 |
24,4 |
Quake: To get
good results with the V3200 Banshee in Quake you need to use the latest 3Dfx
Miniport drivers from the 3Dfx homepage. The OpenGL drivers on the ASUS CD
(OGLINST.EXE) does not produce very good framerates.
The TNT is a lot faster in Quake1. The Banshee performs short over the magic 25fps
border. In 1024x768 it drops back to bad 19fps. The TNT performs a lot better with 38,4
fps at 800x600 and 30,2 fps at 1024x768. With 37fps at 1024x768 in the massive demo the
TNT is as fast as Banshee in 800x600!
Overall view of
the results (opens new window) |