Image Quality
The image quality of the Banshee in Direct 3D is a lot below
the quality the TNT produces. The dithering the cards need to produce in 16Bit color depth
is more badly solved by the Banshee than the dithering the TNT does. In the following you
can see two sections of a 1024x768 Tirtanium screenshots resized to 200%.
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3Dfx Banshee |
nVidiaRIVA TNT |
The Banshee is using a simple pattern for
dithering. In games dithering is used for alpha blending operations for example(half
transparent objects or smoke). You can recognize the dithering of the Banshee even in a
running game!
The dithering algorithm of the TNT is a lot better here. You canīt recognize it as
soon as the 3Dfx pattern.
The image quality of the Banshee in OpenGL is a matter of
taste. Objects are drawn very 'soft' and sometimes everythings seems to be a bit unsharp.
The TNT produces a very sharp image with hard object-borders. Itīs dependent on your
taste and on the scene you look at to decide which is the best solution.
But a fact thatīs disturbing the quality of the Banshee in
Glide are the stripes in the rendered image. You can recognize them best in lower
resolutions:
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3Dfx Banshee |
nVidiaRIVA TNT |
| Both images show a section of a Quake2 640x480
screenshot, resized to 200% (Not resampled) |
Besides of ansiotropic filtering and
environment mapping the Banshee canīt render in 32Bit. Here the cards no longer need
dithering because there are enough colors available:
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| 16 Bit (200%) |
32 Bit (200%) |
| Both shots nVidia RIVA TNT |
A good demonstration of 32Bit/16Bit rendering
can be found at Kick Engine. This modified demo produces a
split screen: on the left is a 32Bit rendering | on the right is a 16Bit rendering. You
can see stripes and shadows running through the image in moving sequences at 16Bit. (Download 5MB)
In addition the Banshee (as the upcoming Voodoo3) can only
use textures of a maximum size of 256x256 pixels. Unreal for example does sometimes use
textures of a higher resolution. But currently I must say that this game runs better
(faster) with Glide than with TNT in Direct 3D. But after the announcements of EPIC this
situation seems to change soon. In image quality the TNT is even better today:
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3Dfx Banshee |
nVidiaRIVA TNT |
You can see the dithering of the Banshee in
these
Unreal screenshots. You can also recognize the
stripes in the Banshee shot, although the JPG
graphics format wipes them away a bit. |
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