Detonator XP - An OS Comparison (2/10)

Test System

To take different CPU optimizations into account I ran all tests on two systems, one powered by a Pentium 4 processor, the other by an Athlon. Each test was run on a 64MB GeForce 2MX 400 (200/166MHz), a GeForce 2 ULTRA, and a GeForce 3 in Windows 98SE, Windows 2000 (Service Pack 2), and Windows XP Professional.

 

CPU AMD Athlon C 1333 MHz INTEL Pentium 4 1800 MHz
Mainboard MSI K7 Master-S (MS-6341) ASUS P4T
Chipset AMD 761 i850
FSB 133 MHz 100 MHz
AGP-Clock 66 MHz 66 MHz
Memory 256MB PC-266 (DDR) 256MB RDRAM (800MHz)
HD Seagate 12GB ST313021A DMA 66
OS Windows 98SE - DX 8.0a
Windows 2000 SP2
Windows XP Pro
Others 10MBit network card (Realtek)

Drivers used for the tests:

  • NVIDIA GeForce 3 (240/500 MHz): NVIDIA reference v21.81
  • NVIDIA GeForce 2 Ultra (250/460 MHz): NVIDIA reference v21.81
  • NVIDIA GeForce MX 400 (200/400 MHz): NVIDIA reference v21.81

The Benchmarks

The following benchmarks were used:

  • Unreal Tournament v4.36 - DirectX 7 game with T&L support (Benchmark.dem)
  • Evolva - DirectX 7 game with T&L support
  • Giants - DirectX 7 game with T&L support
  • Quake3 v1.17 - OpenGL with HW Transformation support (Demo001)
  • Quake3 v1.17 - OpenGL with HW Transformation support (nv15demo)
  • 3DMark 2000 - Synthetic DirectX 7 Benchmark
  • 3DMark 2001 - Synthetic DirectX 8 Benchmark

To keep the results down to a reasonable amount, all tests were run only at 1024x768-32.

Current Pricing

Copyright: 11.10.2001 -   RIVA Station 2001 - Lars Weinand
No Copy without Permission!

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